It's not necessarily Epics fault due to the things they've had to do to keep up with what people expect from engines, my biggest gripe was the use of UProperties which if I remember rightly were required to allow for reflection in C++, C++ is quite verbose in and of itself but when you start adding modifiers to it things just get a bit insane. I'm not sure how you're seeing UE4 as a newbie friendly engine unless you're only using Blueprints, as others have said it's the programming side that can kicks you in the balls. Suggested naming conventions, collaboration tips, common pipeline struggles and solutions. Including BP tools and options but focuses a lot on C++ and "under the hood" details. PDF with overview of the fundamental networking structure in Unreal Engine.Ĭoncise & in depth. Short form videos explaining individual Blueprint nodes.Ĭedric "eXi" Neukirchen's Network compendium Unreal Engine Console Variables and Commandsīlueprintue - Paste your Blueprint Tutorials Unreal Engine Source Code (via GitHub must link accounts and be logged in).A big thank you and be courteous to people who try to help you.What you've tried so far including screenshots of your work, Google searches, documentation pages etc.More detail about the problem, what you're trying to do and why.Clearly state or summarize your problem in the title of your post.Read the subreddit's rules before posting.
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